Games are expensive to make and run. AAA boxed games really haven't changed prices, even to match inflation/royalties. Which is also largely dictated by console manufacturers. Just selling a big AAA game for $60 is no longer enough. What's the solve?
I don't think you can generalize microtransaction purchasers as mindless or unable to control how and when they spend their money. If you estimate 40 hours to unlock something, you get paid $25/hr, then paying $1/hr to get it now very well could be a reasonable use of your money.
-
-
I've been in that position myself, but the time investment is set by the developer as part of the manipulation. If OW gave a loot crate after every match the incentive to buy would dramatically decrease.
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.