Games are expensive to make and run. AAA boxed games really haven't changed prices, even to match inflation/royalties. Which is also largely dictated by console manufacturers. Just selling a big AAA game for $60 is no longer enough. What's the solve?
Xbox tried this and paid the price. People want to be able to recoup costs on purchases. Maybe a generational solution.
-
-
True. Maybe they need to find a way to make digital more appealing. Such as digital being cheaper than physical. Only problem there is a lot of users could potentially fall into data cap/storage issues
-
That'll only happen when brick and mortar categorically fail to put up big numbers. Which could eventually happen. Until then digital will always be as-or-more-expensive than shelf prices for fear of pissing off Target and Walmart.
- Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.