I find games that are targeted at specific audiences and have smaller teams generally are a more pure product compared to a product watered down for the masses.
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Sure, and there are tons of awesome games. But I'm really enjoying AC: Origins, and that game simply would not exist without a big expensive team behind it, or the gamble they've put on some of their microtransactions.
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I'm against microtransactions unless they are purely cosmetic. I don't mind expensive games, IF they are worth it (superb story is my #1, excellent game play #2, graphics & sound #3). So let's say I'd have to pay an extra $10-15 for a FULL GAME that meets my criteria? Sure.
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P.S.: I'm against microtransactions that have exclusive looks as well. Give us a way to obtain the appearances WITHOUT buying, but instead devoting more time to the game (such as difficult side quests that make me think).
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I think that's an interesting side conversation. The type of microtransaction matters, absolutely, but you're going to constantly run into companies trying to push the boundaries beyond what's widely acceptable. Will they fail at that?
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I dont mind lootboxes, just don't gimp the ingame progression rate like Dice did with BF2
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But a lot of people do mind lootboxes! How do you reconcile with everyone else what is or is not appropriate? In other countries pay-to-win is widely acceptable, how do companies manage global titles?
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I think it's a combination, I'd say maybe box prices should go up a small amount, but it's also about how the microtransactions or DLC are delivered. There's a place for every model but it's obvious that some companies just copy/paste what others do and it just doesn't work.
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I think that's a good point. These big AAA story and experience developers are told they need to keep making money to recoup cost. Are they doing that by hiring experts that know how to appropriately monetize their game? Unknown.
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I’m personally a fan of microtransactions where it doesn’t affect gameplay. All too often there are folks that are super hardcore that’ll drop $500 on the best gear and make it not fun for the rest of us. There’s a balance.
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Some games make the prospect of obtaining loot through the game almost impossible. Where you’re basically almost forced to spend money to progress at a reasonable rate.
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