I don't know much about game development, but maybe just scale down the games and provide a more focused, specialized experience. I prefer $25 games that do one thing very, very well over $60 games that try to please everyone with dozens of different game modes/features.
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Bring the prices up $10-15. Get rid of progression micro transactions, make them cosmetic only. Yes at that point I might give a game a second look before I purchase it so make sure that quality and support for games increase as I'll be buying less games per year then
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Also I know it's been tried unsuccessfully before and I can't remember which game but Devs/publishers need to find a way to monetize the secondary market or find a way to get people to hang on to their games longer
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Xbox tried this and paid the price. People want to be able to recoup costs on purchases. Maybe a generational solution.
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Post-release cosmetic microtransactions. Yes I know, the dreaded 'M' word, but cosmetic stuff is purely optional. For instance Horizon Zero Dawn, I was hoping that they released outfits, weapon skins, etc for Aloy. Would have snapped those right up.
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Hellblade also makes a good case for a smaller, more tightly-woven experience made on a smaller budget and sold at a less expensive price, but that's a risk many studios likely won't (or can't) take.
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Idk man 60ndollars for a 4 hour play through kind of sounds like I'm the one getting shafted.
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What game is $60 for 4 hours of content?
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Manipulation of consumers with more money than sense is an unsustainable plan. Reminds me of the 90's comic book market which leaned hard on "collectors" until they stopped buying.
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I don't think you can generalize microtransaction purchasers as mindless or unable to control how and when they spend their money. If you estimate 40 hours to unlock something, you get paid $25/hr, then paying $1/hr to get it now very well could be a reasonable use of your money.
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