Dumbest design ever: you lose rank in @PlayOverwatch despite sticking it out for the whole match after 4 people leave mid-match.
The main problem is that it's very difficult to determine individual contributions in a game like Overwatch.
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Maybe even impossible due to a changing landscape of balance, maps, and heroes.
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Trying to expand Competitive is going to (I worry) make it harder to just make it the system it should be.
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