I finished The Last of Us 2 last night. I'm a long time Naughty Dog fan so, unsurprisingly, they've once again made a truly impressive experience. Not only in their narrative execution but visual depth and variety. I have some thoughts. Spoilers ahead.
-
-
By the end of the game I didn't empathize with Ellie. The opposite. I felt she absolutely should have failed for bad decisions. Anyway, I got through it. The game had a... nearly hopeful ending. Maybe? But not really satisfying, just a set up for Part III.
Show this thread -
One gameplay gripe was ammo. Ammo was a total limit instead of inv + clip. So you could only hold, say, 8 shotgun rounds total. Even if you loaded 2, you couldn't pick up 2 more. Which made it feel game-y. It dinged my immersion consistently.
Show this thread -
That's a minor thing, though. The game is obviously a work of art. One thing that constantly stuck out to me was the LDs masterful use of lighting and color to direct player progression. A lot of variety and unique choices made that should serve as influence for others.
Show this thread -
AND as a completionist-type player, helped me understand where the points of no return were. Only once in the whole game did I go the wrong way and leave a room unexplored behind me. That's pretty impressive for the variety and amount of explorable space.
Show this thread -
A truly incredible experience top to bottom, which I'm sure I'll think about regularly for years to come. I just hope this is the series' Empire Strikes Back and Part III will be less about hate and division and more about unification, love, and rebirth.
Show this thread
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.