Didn’t even do BlizzCon hard and still feel like I’m fighting something off. I think maybe my immune system was compromised from reading people’s comments about Diablo: Immortal.
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I think everyone at Blizzard knew that this was going to be a tough year to open. The Mike transition, and without Diablo: Immortal the only “new product” type announcement would have been Warcraft III Reforged. Which isn’t really a new product.
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So what are your options? Personally I would have liked to see them go the Bethesda Starfield/ES 6 route and just tease Diablo 4 with a logo because you know the thing you’re about to show (Immortal) may not be for your core audience that’s at the event.
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Hearthstone being announced at PAX was a good move. Immortal being announced at China Joy probably would have been a better move. But the comments about how Blizzard is failing are (lets be honest) going to last until they put out their next thing that you’ll love.
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Should they have handled it differently? Probably. But at the end of the day how they announced it (while fun to dissect from a marketing/PR vantage) isn’t a concern. What matters is if it’s a good game, and it’s Blizzard so obviously it’s going to be good.
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You think they’re just going to say “take one of our biggest licenses and do whatever you want”? Blizzard is notoriously difficult to work with because of how closely they protect and demand excellence for any products using their properties.
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Replying to @micahwhipple
I’m fairly certain they have designers, testers, artists, etc. dedicated to the product, even if a bulk of the content work is coming from another studio.
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Well, keep in mind the Asian markets are far more aligned with those kinds of mechanics and purchases. Pay2Win isn’t a bad word there necessarily. Netease knows as much as Blizzard that those games don’t work as well in Western markets.
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But the spectacular thing is, if they screw it all up and it’s not good or fun and is super p2w . . . Play a different game! So many good games out there.
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