Unpopular opinion: If I was working on Red Dead Redemption 2 I wouldn’t mind working 100 hour weeks for a few weeks near the end.
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Replying to @micahwhipple
But your quality of work, health, and life all go down during that time and take weeks more to recover...
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Replying to @Ms_Cheezecake
Long nights and weeks and weekends on a project you believe in and working with a great team form some of my favorite memories and proudest accomplishments. I understand there’s science to back up health/quality impact but that’s still pretty subjective.
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Replying to @micahwhipple
I guess my real point was I’d like to work at Rockstar please. And if I needed to put in a few 100 hour weeks at the end to crunch and get things done then that seems like it’d be worth it to me. On a project I didn’t care about? Probably not so much.
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Replying to @mr_justin
That is an actual solution some companies employ to avoid potential litigation over crunch. Management is usually excluded though.
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Replying to @micahwhipple @mr_justin
I'd be the one having the psychological breakdown at hour 80 or so and stabbing a guy, who said just the wrong thing, with a pen. .-. I'm just someone who has nothing and no one I'd dedicate 100+ hours per week of my time to, especially not a game or other work. I'm sick enough.
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Haha. And I think that’s the difficulty. Protecting people from being mandated or coerced to meet unreasonable work requirements, while still allowing people to make their own choices. I don’t know what the solution is that meets both. Maybe it can’t exist.
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