Benefits include: scalability, when fuzzing things like system services, you don't need a whole Windows image; byte-level granularity for heap allocs; detection of uninit read; info leak detection; determinism, making repro straightforward; built-in coverage measurement. (2/3)
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Prikaži ovu nit
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Current limitations: only handles a single thread; only a handful of syscalls are mocked out for emulation (although it's straightforward to add more); emulation can be slooooow. Does this sound like something you would include in your VR workflow? (3/3)
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Kraj razgovora
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Which emulator are you using?
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I'm sure you'll be happy to hear it's based on Unicorn

- Još 1 odgovor
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Set it free! From our experience (in embedded however) snapshot fuzzing is pretty powerful
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The one-thread limitation is a little bit of a bummer though. What’s required to get rid of that in your case?
- Još 1 odgovor
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Just open source it and see the interest level :)
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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I'm Interested :)
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Interested :)
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Yes yes and yes
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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