Update 11/15/22:
The player ships have been remade and are now scaled digitized sprite sheets of much larger 3D models.
Metal Canary
@metal_canary
A brand new shooter for the Sega Dreamcast! release date: TBD
Joined June 2021
Metal Canary’s Tweets
Our lead programmer Luiz is redoing a lot of the code for the backgrounds and this means potentially higher quality graphics, faster load times and the implementation of a lot more frames!!! Sometimes you have to go back a few steps to move even further!
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Player select nearly finished, for some reason the emulator on the laptop I recorded from speeds up the player select box and adds way too much contrast so Maxeen looks like a ghost lol
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Gameplay progress update 09-17-22
*Spider Mech enemy LOCK ON
*Bullets cleared for testing
*Player weapon4_Charge Beam
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Further progress update: we’ve established several bullet patterns and here’s a sneak peak of the first boss!
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We’ve switched the weapon change system to a power gauge, so now you’ll collect power up’s to boost your firepower until you reach max and unlock an insanely powerful charge beam!
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From sketch book ideas to coded functions and art assets...this has been quite the experience so far but it’s all coming together as we intended!
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New enemies!! we have the final enemy count for stage one...just needs a bit more work😀
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We are very excited to finally reveal our first footage of an upcoming shooter for the Sega Dreamcast!
Programmer: Luis Nai
Artist/ director: Joseph O’Neil
Hope you all enjoy it and be sure to subscribe for new footage and news on the release date!
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