nick porcino

@meshula

still rockin it eight bit

Utopia Planitia
Joined September 2009

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  1. Retweeted
    Sep 16

    Wrote this small Bash scripting wrapper around for generating mipmapped HDR's for image based lighting, spherical harmonics and a multi-scatter DFG LUT. The HDR's are efficiently packed in a single binary and decoded in a web worker.

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  2. Retweeted
    Sep 14

    Retweet this is you used to play with one of these when you were a kid!

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  3. Retweeted
    Sep 9

    ICYMI: Three surprising new papers demonstrate that primes are arranged in a pattern that is similar to but different from the particle positions of quasicrystals.

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  4. Retweeted
    Jan 23

    The vector algebra war: a historical perspective (with an argument for Clifford algebra)

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  5. Retweeted
    Sep 11

    If you want to learn more about lightfields and holographic displays, check out the panel discussion just posted from a workshop earlier in June:

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  6. Retweeted
    Sep 9

    New post about designing and prototyping AR apps, specifically with ARKit on iOS.

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  7. Retweeted
    Sep 3

    The new Featured Shaders are: - 'Ray Marching Experiment 22' by aiekick : - 'Unreal Intro' by fizzer : - 'Analytical Motionblur 2D' by iq : - '[2TC 15] Voronot' by Trisomie21 :

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  8. Retweeted
    Aug 25

    Our Siggraph talk about unity's HDRP is vailable (graphics). The pdf include several extra slides not show during presentation due to lack of time

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  9. Retweeted
    Aug 27

    Translated MNIST to as a proof of concept for mixing an ML dataset and its visualization (usdview shown here). Each record of the data set is stored as a separate time sample in USD, so scrubbing through time scrubs through records

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  10. Retweeted
    Aug 25
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  11. Retweeted
    Aug 25

    After 15kg of wool and over 💯 hrs of knitting, I’m finally ready to fly to the UK. Now I just need to pack the entire universe into my suitcase! I’ll see you all soon 🤗

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  12. Retweeted
    Aug 22

    Oculus Blog: Tech Note: Shader Snippets for Efficient 2D Dithering Check out for the free sample / HLSL shadertoy like tool (with DX11 source) for your own performance experiments.

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  13. Retweeted
    Aug 25

    's approach for cinematic and performant depth of field advances in are posted on

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  14. Retweeted
    Aug 22
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  15. Retweeted
    Aug 23

    Very excited to share that I found some simple modifications to the well-known Fibonacci lattice, that further improves on how to evenly distribute points on the surface of a sphere. Yay! Tell everyone you know - coz now it's party time!

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  16. Retweeted
    Aug 21

    The results of the 2018 Competition with theme "Human" are here! 1st: Human Document by reinder 2nd: Visage by P_Malin 3rd: Babytoy by BigWIngs Read about our thoughts:

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  17. Aug 22

    In Victoria post Siggraph

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  18. Retweeted
    Aug 21

    The ARKit Quick Look Gallery now includes a link to download a package containing stand-alone USD (v18.09) libs and Python scripts to drive them. Should make writing custom converters (like glTF->USDZ) much easier…

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  19. Retweeted
    Aug 21

    Well, this is exciting (you’ll need to be logged into your Apple Developer account): A precompiled package for doing with Python, with some nice examples! Get at it, post-SIGGRAPH folks!

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  20. Retweeted
    Aug 18

    My paper picks from - primarily focusing on machine learning, graphics and rendering. If you saw something cool that I missed, let me know!

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