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nick porcino Retweeted
Wrote this small Bash scripting wrapper around
#Filament for generating mipmapped HDR's for image based lighting, spherical harmonics and a multi-scatter DFG LUT. The HDR's are efficiently packed in a single binary and decoded in a web worker.https://github.com/timvanscherpenzeel/cubegen …Show this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
nick porcino Retweeted
Retweet this is you used to play with one of these when you were a kid!pic.twitter.com/bIl5xrzzG3
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nick porcino Retweeted
ICYMI: Three surprising new papers demonstrate that primes are arranged in a pattern that is similar to but different from the particle positions of quasicrystals. https://buff.ly/2jXFnVM pic.twitter.com/NCITmfEUk7
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nick porcino Retweeted
The vector algebra war: a historical perspective (with an argument for Clifford algebra) https://arxiv.org/pdf/1509.00501.pdf …
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nick porcino Retweeted
If you want to learn more about lightfields and holographic displays, check out the panel discussion
@AdobeResearch just posted from a workshop earlier in June:https://www.youtube.com/watch?v=saFl2c08sxc …Thanks. Twitter will use this to make your timeline better. UndoUndo -
nick porcino Retweeted
New post about designing and prototyping AR apps, specifically with ARKit on iOS.https://medium.com/@nathangitter/what-i-learned-making-five-arkit-prototypes-7a30c0cd3956 …
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nick porcino Retweeted
The new Featured Shaders are: - 'Ray Marching Experiment 22' by aiekick : https://www.shadertoy.com/view/llB3zG - 'Unreal Intro' by fizzer : https://www.shadertoy.com/view/ls2SDD - 'Analytical Motionblur 2D' by iq : https://www.shadertoy.com/view/MdSGDm - '[2TC 15] Voronot' by Trisomie21 : https://www.shadertoy.com/view/4tXGW4 pic.twitter.com/bINHDgaOPj
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nick porcino Retweeted
Our Siggraph talk about unity's HDRP is vailable (graphics). The pdf include several extra slides not show during presentation due to lack of timehttps://twitter.com/mirror2mask/status/1033271812547796992 …
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nick porcino Retweeted
Translated MNIST to
@openusd as a proof of concept for mixing an ML dataset and its visualization (usdview shown here). Each record of the data set is stored as a separate time sample in USD, so scrubbing through time scrubs through recordspic.twitter.com/fTRH9iF97PShow this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
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nick porcino Retweeted
After 15kg of wool and over
hrs of knitting, I’m finally ready to fly to the UK. Now I just need to pack the entire universe into my suitcase! I’ll see you all soon
pic.twitter.com/orBWAmi3bW
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nick porcino Retweeted
Oculus Blog: Tech Note: Shader Snippets for Efficient 2D Dithering https://developer.oculus.com/blog/tech-note-shader-snippets-for-efficient-2d-dithering … Check out http://DearGPU.com for the free sample / HLSL shadertoy like tool (with DX11 source) for your own performance experiments.pic.twitter.com/fDwHXli7yn
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nick porcino Retweeted
#rtradvances@GuillaumeAbadie 's approach for cinematic and performant depth of field advances in@UnrealEngine are posted on http://advances.realtimerendering.com/s2018/index.htm pic.twitter.com/Iiavn8t9jb
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nick porcino Retweeted
Very excited to share that I found some simple modifications to the well-known Fibonacci lattice, that further improves on how to evenly distribute points on the surface of a sphere. Yay! Tell everyone you know - coz now it's party time! http://www.extremelearning.com.au/evenly-distributing-points-on-a-sphere …pic.twitter.com/UODLlOhq7f
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nick porcino Retweeted
The results of the 2018
#Shadertoy Competition with theme "Human" are here! 1st: Human Document by reinder https://www.shadertoy.com/view/XtcyW4 2nd: Visage by P_Malin https://www.shadertoy.com/view/4lcyD8 3rd: Babytoy by BigWIngs https://www.shadertoy.com/view/lldyWn Read about our thoughts: https://www.patreon.com/posts/on-shadertoy-20909931 …pic.twitter.com/tEmQFV84HG
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nick porcino Retweeted
The ARKit Quick Look Gallery now includes a link to download a package containing stand-alone USD (v18.09) libs and Python scripts to drive them. Should make writing custom converters (like glTF->USDZ) much easier… https://developer.apple.com/arkit/gallery/ pic.twitter.com/6LvyRwb2qk
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nick porcino Retweeted
Well, this is exciting (you’ll need to be logged into your Apple Developer account): https://developer.apple.com/go/?id=python-usd-library … A precompiled package for doing
@openUSD with Python, with some nice examples! Get at it, post-SIGGRAPH folks!Thanks. Twitter will use this to make your timeline better. UndoUndo -
nick porcino Retweeted
My paper picks from
#SIGGRAPH2018 - primarily focusing on machine learning, graphics and rendering. If you saw something cool that I missed, let me know!https://medium.com/@jcowles/siggraph-2018-papers-ee2bb1be9050 …Thanks. Twitter will use this to make your timeline better. UndoUndo
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