Mermaid Heavy Industries

@MermaidVR

Mermaid Heavy Industries is producing a video game for VR. Our lead developer is .

New Atlantis
Vrijeme pridruživanja: srpanj 2017.

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  1. Prikvačeni tweet

    GREETINGS, EARTH BEINGS. MERMAID HEAVY INDUSTRIES, LTD ANNOUNCES IT HAS BEGUN WORK ON A PURCHASABLE EXPERIENCE FOR "VIRTUAL REALITY". IT WILL NOT BE REAL BUT YOU WILL BELIEVE IT IS. PLEASE WATCH THIS SPACE FOR MORE INFORMATION AND PREVIEW MEDIA. THIS IS NOT A TRAP

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  2. proslijedio/la je Tweet
    7. sij

    As a test of gestures with and the Oculus Quest hand recognition, I have taught a VR headset to recognize "finger guns"

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  3. proslijedio/la je Tweet
    26. pro 2019.

    I made a more pretty-er version. Swoopy color trails!! (Note: The framerate on this one isn't great, that's actually not because of the tech, it's just the way I'm drawing the lines for the demo is really inefficient lol)

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  4. proslijedio/la je Tweet
    26. pro 2019.

    There was an early version of this test where like… there's one transform for the hand and a second transform for each bone in the hand, and I was composing them in the wrong order, so it was like attaching a hand to each finger instead of the other way around? It didn't work

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  5. proslijedio/la je Tweet
    26. pro 2019.

    I HAVE WIRE SKELETON HANDS IT WORKS IT WORKS IT WORKS (Oculus Quest new hand tracking API wired through to )

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  6. proslijedio/la je Tweet
    3. sij
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  7. proslijedio/la je Tweet
    2. sij

    I'm not sure any completed work of mine will ever evoke such a feeling of desolation as this screenshot

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  8. proslijedio/la je Tweet
    2. sij

    Early stage game development: A tableau

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  9. proslijedio/la je Tweet
    30. pro 2019.

    Reaching out for your hand (a metaphor)

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  10. proslijedio/la je Tweet
    15. lis 2019.

    LÖVR is an open source Lua game engine for VR, created by Bjorn Swenson. It supports Vive/SteamVR, Oculus for Windows, Oculus Go, Oculus Quest, OpenXR headsets, and WebVR. I maintain the Oculus Mobile versions. I also have a repo of helper classes & tools:

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  11. proslijedio/la je Tweet
    15. lis 2019.

    Hey y'all exciting news: LÖVR version 0.13 now has an official, stable release: And this is the first version to support Oculus Quest! Android version here: Getting started instructions for Quest are here:

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  12. GL_EXT_SHADER_FRAMEBUFFER_FETCH (VIDEO) HAND CONTROLLER MODELS BY

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  13. GL_EXT_SHADER_FRAMEBUFFER_FETCH (EARLY TEST, CULLING PROBLEMS)

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  14. BECAUSE THERE HAS BEEN SOME CONTROVERSY TODAY, WE WOULD LIKE TO BE CLEAR: ANYONE CAN BE A MERMAID! AS LONG AS THEY HAVE CONSUMED THE SERUM

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  15. THE MERMAID HEAVY INDUSTRIES SOCIAL MEDIA STAFF IS SURPRISED AND PLEASED TO LEARN THAT HUMANS NOW HAVE ACCESS TO POD TECHNOLOGY

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  16. OUR LEAD PROGRAMMER ANDI WAS INTERVIEWED ON A "POD CAST" THIS WEEK. YOU CAN LISTEN TO IT, USING (APPARENTLY) SOME KIND OF POD

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  17. EVERYONE AT THE OFFICE IS VERY EXCITED ABOUT THE MOVIE

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  18. proslijedio/la je Tweet

    Our episode with is now live wherever you get your podcast! Listen to learn about the unique world of VR game development and what it takes to be the lead human at a development company that definitely is run by humans, not mermaids!

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  20. THERE APPEARS TO BE SOME SORT OF PROBLEM WITH GL_PRIMITIVE_RESTART

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  21. HERE IS A SECOND CAPTURE OF THE FIRST SCREENSHOT, DIFFERING ONLY IN THE CAMERA BEING IN A DIFFERENT PLACE, RESULTING IN DIFFERENT RELATIVE SIZE OF ELEMENTS. IS IT "BETTER"? DOES IT FEEL DIFFERENT? WHAT MAKES SOME RECTANGLES MORE AESTHETICALLY PLEASING THAN OTHERS?

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