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  1. Prikvačeni tweet
    26. stu 2019.

    The evolution of 2014 – 2019.

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  2. proslijedio/la je Tweet
    27. sij

    Real-time path tracing, the holy grail of graphic techniques, has finally reached our voxel world. Let's all take that walk now.

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  3. proslijedio/la je Tweet
    24. sij

    Last week for submitting your and works to the ! Feb 2nd Deadline approaching! ______

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  4. proslijedio/la je Tweet

    People seem to be in a holiday mood lately, as is getting a lot of positive reviews. Though, to be honest we have also been working hard at improving the core of it. Currently 50% of on Steam or Itch

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  5. 26. pro 2019.

    Wow, that's a lot of interest, thanks!

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  6. proslijedio/la je Tweet
    24. pro 2019.

    Experience the zen being a bird flying through an infinite voxel world with Fugl, now 50% off for the by 8 minutes of gameplay

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  7. 23. pro 2019.

    Our plans are speculative in nature, so we’re not looking for full-time positions at this time, just to be clear. But we pay what is fair and aim to employ if all goes well.

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  8. 23. pro 2019.

    Don’t worry about cv’s and formal education btw, we’re avant-garde!

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  9. 23. pro 2019.

    Team Fugl has big plans for the next decade, so we’re looking for a producer, game designer and narrative designer to help us expand the Fugl universe in unexpected ways. If that sounds fun, please email fugl.game@gmail.com, or tag a gamedev savant with a softspot for Fugl.

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  10. proslijedio/la je Tweet
    22. pro 2019.

    5 Million blades of grass, thousands of flowers and hundreds of trees coming together to make one scene that's starting to come to life. 100% using the ray tracing extension.

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  11. proslijedio/la je Tweet
    9. pro 2019.
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  12. proslijedio/la je Tweet
    8. pro 2019.

    I finally have 1 step / texture read per voxel, much harder than anticipated given all of the (literal) edge cases. Not perfect yet but more exact edges and fewer steps required to get there. This is half as many steps used as any previous video, avg ~2 steps per pixel at 1080p.

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  13. proslijedio/la je Tweet
    7. pro 2019.
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  14. 4. pro 2019.

    This has been fixed now. :)

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  15. 2. pro 2019.
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  16. proslijedio/la je Tweet
    1. pro 2019.

    I had a lot of fun recording this. Definitely went "wow" when switching between some of the environments. Also playing on 144hz monitor is awesome. The level generation is excellent, eg. caves are generated such that you can always fly through them, no dead ends or bad angles

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  17. 30. stu 2019.

    If you're having trouble with starting the mac version of Fugl, we have reproduced the problem and hope to fix it asap. Thanks for your patience!

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  18. proslijedio/la je Tweet
    26. stu 2019.

    The evolution of Fugl, 2014 to 2019 in 30 seconds.

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  19. 27. stu 2019.

    Fugl VR update is now live on the Oculus Store. Enjoy!

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  20. 27. stu 2019.
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  21. 26. stu 2019.
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