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Johan Gjestland
@melodive
Norwayfuglgame.comJoined January 2012

Johan Gjestland’s Tweets

I know people haven't heard much in a while, but #Fugl is still alive and doing rather well. PC VR is just around the corner, and so hopefully will be Android (if we can it running smoothly enough)
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New Fugl iOS testflight build is finally out. I've added help animations, button remapping for controllers and touch controls for slow motion and chirping. Get it here (also for silicon macs): testflight.apple.com/join/bZIZeB4N
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Forbidden West’s wave system was one of the most complex systems we build. It uses sequence of images that contain 3D vector displacement to make it possible to have waves break and collapse on themselves. Something that is hard to do, especially if it also needs to work on PS4.
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My jaw Hit the Floor😱 #PS5Share, #HorizonForbiddenWest
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Also 50 % off this week 🦩
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We've just released "A new sound" Fugl update on Steam for PC/Mac/Linux. Working with sound designers @MartinKvale & @JoarRenolen, we have put a much bigger emphasis on immersion and presence and I'm loving the result! Check out the full update text here: store.steampowered.com/news/app/64381
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New and more performant graphics engine Localisation in 16 languages Black screen fix Controller fixes Level selection screen Loading screen Much more legible menu New creature discovery effect Reworked levels Lots of polish Works on more Intel cards
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for(float i,g,e,R,s;i++<1e2;){vec3 p=vec3((FC.xy-.5*r)/r.y*g,g-exp(fract(-t/PI)*PI2));p.yz*=rotate2D(4.);p=vec3(log(R=length(p)),asin(p.z/R),atan(p.y,p.x)+t);e=p.y*2.+2.;for(s=1.;s<1e3;s=s*3.)e-=abs(dot(cos(p*s),p-p+1.))/s;g+=e*R*.1;o+=exp(-e*4e2+cos(p.y-vec4(7,8,3,0)))/2e2;}
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What should Fugl cost on iOS? I have no idea about the premium mobile market these days...
  • Free, but each level $1
    13.9%
  • $2.99
    34.3%
  • $4.99
    37.2%
  • $6.99
    14.6%
137 votesFinal results
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