And custom search engine features to more effectively search (or sift!) a giant simulation event trace for story fodder! (especially in Why Are We Like This?, but I think there's a custom search bar planned for every big generative/simulation project I'm on right now)
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Search is useful for helping players navigate a big possibility space! And the search interface and results it gives can be interestingly woven into the experience or the fiction
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We just had an inspiring
@dmrussell talk in our dept seminar about studying how people search, their mental models of how Google works, and advanced searching techniques/attitudes/cognitive toolsPrikaži ovu nit -
It got me thinking that search engines with advanced features and special constructs are like little domain-specific intent languages
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(Intent languages are what we've been calling a thing in a program, game, whatever that lets you specify what you want at a high level and then does things to support or just interestingly respond to that. Lots more to say about expressive intent lang.s but I'll leave it there)
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So yea, we could take inspiration from query-based intent languages in making our own bespoke intent languages. (Especially if the experience that you're making kinda revolves around asking questions of a big database of simulated storyworld info)
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The talk was also about how the kinds of search techniques (or a particular search's language constructs) a person knows about—and what they know of the information that's being searched—shapes what kinds of questions they think to ask (and what not to ask)
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New search features lead to expanding the kinds of questions you can ask. And being able to ask new kinds questions is powerful and exciting!
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(It also suggests that you might be able to design how a search engine works to suggest different mental models or ways of thinking about the world? Relevant for making interactive experiences)
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Anyway, heck yea for search technologies and people's mental models of how they work!
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