One hidden reason why games industry has a huge crunch culture is simple. At some point, you're going to throw away a huge chunk of your game, and you have no idea what that will be or how significant it's going to be. 1/thread
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Of course, it can have a positive outcomes in some cases, but even at those I can't but say to myself, is there really not a better way? Reading the thread makes it seems like it's impossible sometimes, maybe is naive to think that way, but either way...
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To me the problem isn’t so much a small group knowingly busting their ass to create something they love, it’s when it becomes a business proposition where executives and stockholders are getting rich off the efforts.
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