My favorite genre of Kickstarter are people who think they're making a licensed MMO for $500K.https://twitter.com/DezertScvi/status/1340035138755837952?s=20 …
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Damion Schubert, Zen Designer podał/a dalej
Ah yes, the non-stop dunkathon on Rise of Skywalker is my pinned tweet, if anyone else is interested. https://twitter.com/Falcon___Crest/status/1340041211906682880?s=20 …
Damion Schubert, Zen Designer dodał/a,
Ten tweet jest niedostępny.2 odpowiedzi 0 podanych dalej 39 polubionychPokaż ten wątek -
Damion Schubert, Zen Designer podał/a dalej LordKraken85
I think they're gonna be okay.https://twitter.com/Rohlfy85/status/1340161748897165314?s=20 …
Damion Schubert, Zen Designer dodał/a,
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Damion Schubert, Zen Designer podał/a dalej RK
My reputation precedes me.https://twitter.com/Revolthell/status/1340133571080695808?s=20 …
Damion Schubert, Zen Designer dodał/a,
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Damion Schubert, Zen Designer podał/a dalej RK
I think this overlooks the fact that a lot of games ship at high quality just fine. Spider-man, God of War, Ghost of Tsushima are all great. (1/2)https://twitter.com/Revolthell/status/1340129589285281792?s=20 …
Damion Schubert, Zen Designer dodał/a,
RK @RevolthellW odpowiedzi do @Revolthell @ZenOfDesignOne thing I've always noticed even before Cyberpunk, people tend to assume games go "gold" or they are "finished". To me it seems like they're merely released in whatever state they could get it to. Maybe early access for bigger titles could be a huge solution, most AAA games1 odpowiedź 1 podany dalej 53 polubionePokaż ten wątek -
Could they have been bigger and better? Sure. And designers always want to push for that. But a lot of games wear out their welcome long before players reach the end, which means DLCing them is fine. (2/2)
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Damion Schubert, Zen Designer podał/a dalej CodeLobe
I once had a guy in an interview tell me he spent a month on making 'jump' feel good in a game. The rest of the table thought that was crazy, but I was sitting here thinking 'this guy gets it'.https://twitter.com/CodeLober/status/1340127834057154560?s=20 …
Damion Schubert, Zen Designer dodał/a,
CodeLobe @CodeLoberW odpowiedzi do @ZenOfDesignAgreed. Fun can not be dictated by a design doc, the design must be playtested and iterated upon. "There, it's done, it's perfect," said no gamedev ever. There is always room for polish and devs will crunch rather than losing a feature they really want to keep from cutting.7 odpowiedzi 7 podanych dalej 169 polubionychPokaż ten wątek -
Damion Schubert, Zen Designer podał/a dalej Gopher
You can add people, or you can add time. In almost every case, those options are tried first. What, did you think some of these games set out to be eight-year dev cycles with 500 people on day one?https://twitter.com/GopherAtl/status/1339956728012664834?s=20 …
Damion Schubert, Zen Designer dodał/a,
Gopher @GopherAtlW odpowiedzi do @ZenOfDesignNone of those problems inherently require crunch. Crunch is what happens when those problems interact with a hard deadline for completion. This interaction doesn't just happen as the deadline approaches, it's baked into early scheduling and planning decisions.2 odpowiedzi 2 podane dalej 65 polubionychPokaż ten wątek -
Damion Schubert, Zen Designer podał/a dalej Gregor Thunderdragon
Yes, and crunch makes it happen faster. There's always a new kid eager to take that job and break into the new exciting realm of games, but the amount of institutional knowledge the org loses when someone burns out and quits is tremendous.https://twitter.com/MagusFirebeard/status/1340118640314654720?s=20 …
Damion Schubert, Zen Designer dodał/a,
Gregor Thunderdragon @MagusFirebeardW odpowiedzi do @ZenOfDesignI also would like to add, these problems compound and cause people who LOVE their job to slowly become less endeared to it and lots of experienced people burn out/move to the software side of things due to the low pay, long hours, problems with diversity, and -constant- stress.4 odpowiedzi 5 podanych dalej 73 polubionePokaż ten wątek -
Damion Schubert, Zen Designer podał/a dalej Erich Schaefer
I don't doubt it.https://twitter.com/mediumclawboy/status/1340117296161812482?s=20 …
Damion Schubert, Zen Designer dodał/a,
2 odpowiedzi 1 podany dalej 32 polubionePokaż ten wątek
You are killing it in this thread. Best summation of crunch I've ever seen. I've been getting physically angry at so much simplist crunch talk on twitter recently, I didn't even know where to start. So thank you, I can just point people to this thread now!
Wydaje się, że ładowanie zajmuje dużo czasu.
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