This is absurd. You know those things when starting a game? I never did.
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What she described is basic project management and should apply to any project including games. If things change dramatically, you should stop and rethink/replan. Basically, you're starting a new project.
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Hard disagree, but if that’s how you make good games, kudos, you’re better than me at it. For me it seems we have a team and a crazy idea and we flail around trying to make it even happen at all until the very end. Or maybe we agree and I just start a new project every day

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