Great read. "Diablo II took more than 40 people and over three years, essentially because we made two or three games and pared them down to the best one." Such a great quote, because it really does show in the quality of the game.https://twitter.com/mediumclawboy/status/1277996210012315649 …
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Yeah, the time metric is a funny one. A year of crunch could end up feeling like 10 years... whereas if you were in college getting drunk every night, a year could feel like it went by in a month. Makes time as a metric rather inaccurate feeling.
Dziękujemy. Twitter skorzysta z tych informacji, aby Twoja oś czasu bardziej Ci odpowiadała. CofnijCofnij
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considering 2 years of that was crunch... it was more like 5 years of dev time
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Yeah, that's pretty much the only thing I dislike about the game, is the fact that it took that heavy of a toll on you folks... (That and Iron Maiden, fuck that spell =p ). I wish there'd be some regulation on just how much you can work during a day to stop situations like that.
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Wydaje się, że ładowanie zajmuje dużo czasu.
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