Preskoči na sadržaj
Korištenjem servisa na Twitteru pristajete na korištenje kolačića. Twitter i partneri rade globalno te koriste kolačiće za analize, personalizaciju i oglase.

Za najbolje sučelje na Twitteru koristite Microsoft Edge ili instalirajte aplikaciju Twitter iz trgovine Microsoft Store.

  • Naslovnica Naslovnica Naslovnica, trenutna stranica.
  • O Twitteru

Spremljena pretraživanja

  • obriši
  • U ovom razgovoru
    Ovjeren akauntZaštićeni tweetovi @
Predloženi korisnici
  • Ovjeren akauntZaštićeni tweetovi @
  • Ovjeren akauntZaštićeni tweetovi @
  • Jezik: Hrvatski
    • Bahasa Indonesia
    • Bahasa Melayu
    • Català
    • Čeština
    • Dansk
    • Deutsch
    • English
    • English UK
    • Español
    • Filipino
    • Français
    • Italiano
    • Magyar
    • Nederlands
    • Norsk
    • Polski
    • Português
    • Română
    • Slovenčina
    • Suomi
    • Svenska
    • Tiếng Việt
    • Türkçe
    • Български език
    • Русский
    • Српски
    • Українська мова
    • Ελληνικά
    • עִבְרִית
    • العربية
    • فارسی
    • मराठी
    • हिन्दी
    • বাংলা
    • ગુજરાતી
    • தமிழ்
    • ಕನ್ನಡ
    • ภาษาไทย
    • 한국어
    • 日本語
    • 简体中文
    • 繁體中文
  • Imate račun? Prijava
    Imate račun?
    · Zaboravili ste lozinku?

    Novi ste na Twitteru?
    Registrirajte se
Profil korisnika/ce mcclure111
mcc
mcc
mcc
@mcclure111

Tweets

mcc

@mcclure111

glitch girl – working on a vr game, announcements at @mermaidvr – current avatar by @egypturnash – also at http://mastodon.social/@mcc  — she/her

runhello.com
Vrijeme pridruživanja: lipanj 2011.

Tweets

  • © 2020 Twitter
  • O Twitteru
  • Centar za pomoć
  • Uvjeti
  • Pravila o privatnosti
  • Imprint
  • Kolačići
  • Informacije o oglasima
Odbaci
Prethodni
Sljedeće

Idite na profil osobe

Spremljena pretraživanja

  • obriši
  • U ovom razgovoru
    Ovjeren akauntZaštićeni tweetovi @
Predloženi korisnici
  • Ovjeren akauntZaštićeni tweetovi @
  • Ovjeren akauntZaštićeni tweetovi @

Odjava

Blokiraj

  • Objavi Tweet s lokacijom

    U tweetove putem weba ili aplikacija drugih proizvođača možete dodati podatke o lokaciji, kao što su grad ili točna lokacija. Povijest lokacija tweetova uvijek možete izbrisati. Saznajte više

    Vaši popisi

    Izradi novi popis


    Manje od 100 znakova, neobavezno

    Privatnost

    Kopiraj vezu u tweet

    Ugradi ovaj Tweet

    Embed this Video

    Dodajte ovaj Tweet na svoje web-mjesto kopiranjem koda u nastavku. Saznajte više

    Dodajte ovaj videozapis na svoje web-mjesto kopiranjem koda u nastavku. Saznajte više

    Hm, došlo je do problema prilikom povezivanja s poslužiteljem.

    Integracijom Twitterova sadržaja u svoje web-mjesto ili aplikaciju prihvaćate Twitterov Ugovor za programere i Pravila za programere.

    Pregled

    Razlog prikaza oglasa

    Prijavi se na Twitter

    · Zaboravili ste lozinku?
    Nemate račun? Registrirajte se »

    Prijavite se na Twitter

    Niste na Twitteru? Registrirajte se, uključite se u stvari koje vas zanimaju, i dobivajte promjene čim se dogode.

    Registrirajte se
    Imate račun? Prijava »

    Dvosmjerni (slanje i primanje) kratki kodovi:

    Država Kod Samo za korisnike
    Sjedinjene Američke Države 40404 (bilo koje)
    Kanada 21212 (bilo koje)
    Ujedinjeno Kraljevstvo 86444 Vodafone, Orange, 3, O2
    Brazil 40404 Nextel, TIM
    Haiti 40404 Digicel, Voila
    Irska 51210 Vodafone, O2
    Indija 53000 Bharti Airtel, Videocon, Reliance
    Indonezija 89887 AXIS, 3, Telkomsel, Indosat, XL Axiata
    Italija 4880804 Wind
    3424486444 Vodafone
    » Pogledajte SMS kratke šifre za druge zemlje

    Potvrda

     

    Dobro došli kući!

    Vremenska crta mjesto je na kojem ćete provesti najviše vremena i bez odgode dobivati novosti o svemu što vam je važno.

    Tweetovi vam ne valjaju?

    Prijeđite pokazivačem preko slike profila pa kliknite gumb Pratim da biste prestali pratiti neki račun.

    Kažite mnogo uz malo riječi

    Kada vidite Tweet koji volite, dodirnite srce – to osobi koja ga je napisala daje do znanja da vam se sviđa.

    Proširite glas

    Najbolji je način da podijelite nečiji Tweet s osobama koje vas prate prosljeđivanje. Dodirnite ikonu da biste smjesta poslali.

    Pridruži se razgovoru

    Pomoću odgovora dodajte sve što mislite o nekom tweetu. Pronađite temu koja vam je važna i uključite se.

    Saznajte najnovije vijesti

    Bez odgode pogledajte o čemu ljudi razgovaraju.

    Pratite više onoga što vam se sviđa

    Pratite više računa da biste dobivali novosti o temama do kojih vam je stalo.

    Saznajte što se događa

    Bez odgode pogledajte najnovije razgovore o bilo kojoj temi.

    Ne propustite nijedan aktualni događaj

    Bez odgode pratite kako se razvijaju događaji koje pratite.

    mcc‏ @mcclure111 18. stu 2019.
    • Prijavi Tweet

    A long time ago— like 15 years ago— I worked at Sun Microsystems. The company was nearly dead at the time (it died a couple years later) because they didn't make anything that anyone wanted to buy anymore. So they had a lot of strange ideas about how they'd make their comeback.

    14:34 - 18. stu 2019.
    • 6.086 proslijeđenih tweetova
    • 17.729 oznaka „sviđa mi se”
    • Elliot 👨‍💻 Felix Jamestin KND Sayan Goswami Philipp Müller Simon L. B. Nielsen DeBurgo Clorama CrashCat
    326 replies 6.086 proslijeđenih tweetova 17.729 korisnika označava da im se sviđa
      1. Novi razgovor
      2. mcc‏ @mcclure111 18. stu 2019.
        • Prijavi Tweet

        I heard a lot of highups there talk at the time about "what Sun is going to be about over the next 10 years". They all seemed to have different ideas what that was. But the most common thing I heard was an idea they called "Utility Computing", that only seemed to exist within Sun

        20 replies 42 proslijeđena tweeta 1.202 korisnika označavaju da im se sviđa
        Prikaži ovu nit
      3. mcc‏ @mcclure111 18. stu 2019.
        • Prijavi Tweet

        They thought in the future no one would own a "computer". Instead, your computer would exist "in the cloud" (though that word didn't exist yet). ISP NOCs would have big megacomputers, and you'd just have a screen that would connect to the nearest NOC, and it would stream to you.

        18 replies 67 proslijeđenih tweetova 1.359 korisnika označava da im se sviđa
        Prikaži ovu nit
      4. mcc‏ @mcclure111 18. stu 2019.
        • Prijavi Tweet

        So you'd have "your" computer desktop, but it wouldn't be a real computer running its own OS. It would just be a user account on some server somewhere that stored your icons and your data, and your programs would all run on the server and you'd pay a monthly bill.

        26 replies 35 proslijeđenih tweetova 1.162 korisnika označavaju da im se sviđa
        Prikaži ovu nit
      5. mcc‏ @mcclure111 18. stu 2019.
        • Prijavi Tweet

        Sun believed people would do this because, if people did this, it would create business for the big-iron servers Sun made at the time, & this way Sun would not go bankrupt. They didn't really have a user story. They thought users would use Solaris. Nobody used Solaris, even then.

        60 proslijeđenih tweetova 1.705 korisnika označava da im se sviđa
        Prikaži ovu nit
      6. mcc‏ @mcclure111 18. stu 2019.
        • Prijavi Tweet

        So this never caught on as a product. But the thing is, they *built* this. It *existed*. It *worked*. When I went to work at Sun, there were no desktop computers. Instead every desk had a "Sunblade" on it. It looked like a Nintendo Wii (though this was years before the Wii).pic.twitter.com/oAFCZsoYMM

        218 proslijeđenih tweetova 2.417 korisnika označava da im se sviđa
        Prikaži ovu nit
      7. mcc‏ @mcclure111 18. stu 2019.
        • Prijavi Tweet

        Every Sunblade had a monitor and a keyboard plugged in, and a slot on the front, like for a credit card. Everybody who worked at Sun had a card clipped to our jeans— the same card we used to unlock the doors to the building. And we'd stick the card in. And there was our desktop.pic.twitter.com/OmwqAZZn1o

        20 replies 65 proslijeđenih tweetova 1.620 korisnika označava da im se sviđa
        Prikaži ovu nit
      8. mcc‏ @mcclure111 18. stu 2019.
        • Prijavi Tweet

        At the end of the day, you'd pull the card out and go home. And the next day you'd come back and put the card in, and there were all your programs, just like you'd left them— even if the SunRay you put your card in wasn't the same one you were using yesterday.

        8 replies 35 proslijeđenih tweetova 1.509 korisnika označava da im se sviđa
        Prikaži ovu nit
      9. mcc‏ @mcclure111 18. stu 2019.
        • Prijavi Tweet

        Because nothing ran on the SunRay, it was just streaming window instructions from a big server in the center of the building. There was even some way or other to go home and connect from your computer, and you could be running your SunRay screen at home, with just a little delay.

        8 replies 31 proslijeđeni tweet 1.340 korisnika označava da im se sviđa
        Prikaži ovu nit
      10. mcc‏ @mcclure111 18. stu 2019.
        • Prijavi Tweet

        This was *incredible*, actually. It was *magic*. Sometimes you'd want to go to someone's office and ask for help, and if they said "well, can you show me?" you could just stick your card in their SunRay and— and instantly, there's your computer! It followed you upstairs.

        27 replies 111 proslijeđenih tweetova 2.707 korisnika označava da im se sviđa
        Prikaži ovu nit
      11. mcc‏ @mcclure111 18. stu 2019.
        • Prijavi Tweet

        The way you'd do that in a modern workspace is everyone would have a MacBook, and when you went upstairs you'd carry your MacBook, but like in that awkward way where it's 2 inches open so it doesn't go to sleep? And try not to walk into anyone else carrying a laptop the same way.

        17 replies 43 proslijeđena tweeta 1.709 korisnika označava da im se sviđa
        Prikaži ovu nit
      12. mcc‏ @mcclure111 18. stu 2019.
        • Prijavi Tweet

        Of course, there were problems. You couldn't do some things you'd expect to be able to do on a computer, like run a screensaver, cuz that would suck up the CPU. It only really worked for like… writing documents and stuff. Low animation stuff. Oh, and you had to run Solaris.pic.twitter.com/GpeUgCKN6W

        44 proslijeđena tweeta 1.522 korisnika označavaju da im se sviđa
        Prikaži ovu nit
      13. mcc‏ @mcclure111 18. stu 2019.
        • Prijavi Tweet

        And, of course, "run Solaris" just killed the whole thing instantly, so instantly it baffles me how they didn't stop the project on day one. In 2004 nobody could use Linux except programmers— you struggled to run office suites on Linux— and Solaris was one step harder than Linux.

        21 reply 28 proslijeđenih tweetova 1.609 korisnika označava da im se sviđa
        Prikaži ovu nit
      14. mcc‏ @mcclure111 18. stu 2019.
        • Prijavi Tweet

        Still, they didn't kill this obviously-unworkable project, they BUILT it, whether anyone wanted it or not, and they replaced all their own computers with it, and I've never heard of anyone other than Sun *using* it. But for one summer I got to use this awesome, alien-future tech.

        110 replies 51 proslijeđeni tweet 1.978 korisnika označava da im se sviđa
        Prikaži ovu nit
      15. mcc‏ @mcclure111 18. stu 2019.
        • Prijavi Tweet

        Here's why this is interesting to me: Why did the Sunray fail? I think the answer's obvious. Because they designed the product backward. They didn't think "what do people want?", or even go Apple and think "what COULD people want, if we showed them why they wanted it?".

        9 replies 164 proslijeđena tweeta 2.200 korisnika označava da im se sviđa
        Prikaži ovu nit
      16. mcc‏ @mcclure111 18. stu 2019.
        • Prijavi Tweet

        Sun started with: "What can we build?" "What would be good for US, if people wanted it?". And then assumed they'd figure out a way to work backwards, somehow, into convincing people they wanted it & wanted to pay monthly for it & pay an expensive sysadmin & use a 3-button mouse.

        161 proslijeđeni tweet 2.240 korisnika označava da im se sviđa
        Prikaži ovu nit
      17. mcc‏ @mcclure111 18. stu 2019.
        • Prijavi Tweet

        mcc je proslijedio/a tweet korisnika/ceNaomi Clark [暗悪直美]

        So obviously I'm not really thinking about the Sunray here. I'm thinking about Google Stadia.https://twitter.com/metasynthie/status/1196510422112837632 …

        mcc je dodan/na,

        Naomi Clark [暗悪直美] @metasynthie
        People keep asking my opinion of Stadi. But it literally does not matter how bad or good the experience is; it is just a tech demo to show the $$-men how many adopters jump aboard a new logic of control, subscription, distribution, bandwidth and data that they’re bandying about.
        Prikaži ovu nit
        10 replies 178 proslijeđenih tweetova 2.364 korisnika označavaju da im se sviđa
        Prikaži ovu nit
      18. mcc‏ @mcclure111 18. stu 2019.
        • Prijavi Tweet

        Stadia is not a product that exists because people want it. I'm not sure why it exists. But it seems to exist because it *could*. Google knew how to make it, & it would be a good thing for Google if people wanted it, so they just *made* it & assumed the reasons why would follow.

        37 replies 377 proslijeđenih tweetova 2.701 korisnik označava da mu se sviđa
        Prikaži ovu nit
      19. mcc‏ @mcclure111 18. stu 2019.
        • Prijavi Tweet

        Stadia is "utility computing" for games, but they don't have to call it that, because we have words like "in the cloud" and "streaming". It's a lot like the Sunray system, really. But if I try to compare Sunray to Stadia, I notice something: *The Sunray actually solved problems*.

        9 replies 75 proslijeđenih tweetova 1.671 korisnik označava da mu se sviđa
        Prikaži ovu nit
      20. mcc‏ @mcclure111 18. stu 2019.
        • Prijavi Tweet

        The Sunray solved *A* problem. It had things it did better than the alternatives that existed at the time. It was made with *A* user in mind, even if that user (Sun Microsystems employees) were the same people making the Sunray. There was *someone*— me, in 2004— it was great for.

        12 replies 37 proslijeđenih tweetova 1.344 korisnika označavaju da im se sviđa
        Prikaži ovu nit
      21. mcc‏ @mcclure111 18. stu 2019.
        • Prijavi Tweet

        mcc je proslijedio/a tweet korisnika/ceJP

        I do not know if I can say the same about Stadia. When I think about Stadia, I *want* to be afraid. I want to see it as one spike (with Apple Arcade) of an encroaching change that ends general computing and brings game creation under a publisher system.https://twitter.com/vectorpoem/status/1196516175875723264 …

        mcc je dodan/na,

        JP @vectorpoem
        If we allow games to become Spotify so many of the things you love about this medium will suffer if not go away entirely. Google is going to keep trying for a while, other companies will pile in too. Please help resist the zero-ownership model in all its forms. https://twitter.com/metasynthie/status/1196510422112837632 …
        12 replies 68 proslijeđenih tweetova 1.242 korisnika označavaju da im se sviđa
        Prikaži ovu nit
      22. mcc‏ @mcclure111 18. stu 2019.
        • Prijavi Tweet

        I am finding it hard to be afraid of Stadia. The design thinking is just too backward. Every single step seems to be "what can we build" "what could we license" and not "what does someone want". Someone was being incentivized based on "did we ship" and not "did anyone use it".

        16 replies 105 proslijeđenih tweetova 1.540 korisnika označava da im se sviđa
        Prikaži ovu nit
      23. mcc‏ @mcclure111 18. stu 2019.
        • Prijavi Tweet

        If I were trying to build Stadia, I'd start by asking what content people are playing on it. Stadia has limitations (latency), so I'd design content where those limitations don't matter, but the advantages of Stadia (central servers) stand out. Highly social casual games maybe.

        14 replies 35 proslijeđenih tweetova 1.100 korisnika označava da im se sviđa
        Prikaži ovu nit
      24. mcc‏ @mcclure111 18. stu 2019.
        • Prijavi Tweet

        Say you don't stream *everything*— you move UI to a simple javascript-like layer so it feels responsive (that's what the SunBlade did)— and make games nongamers with cheap Android phones and old Macbooks play. Farmville but everyone's farm is next to yours visible at all times.

        10 replies 27 proslijeđenih tweetova 1.058 korisnika označava da im se sviđa
        Prikaži ovu nit
      25. mcc‏ @mcclure111 18. stu 2019.
        • Prijavi Tweet

        mcc je proslijedio/a tweet korisnika/cePixelbuster

        Stadia is doing the opposite of that. They pitched to the high-end hardcore gamer crowd, pixel shaders and AAA content. The exact people most likely to complain about latency. And they aren't obviously cheaper or better looking than the existing products.https://twitter.com/Nitomatta/status/1196485009315520512 …

        mcc je dodan/na,

        Pixelbuster @Nitomatta
        Oh my lord, Red Dead Redemption 2 on PC looks so bad on Stadia. It's absolutely no contest compared to the Xbox One X and it only uses 44% of the pixel count. Apparently Stadia is 80% faster than XB1X and yet it only runs at 1440p and 30FPS. pic.twitter.com/l2BkRnzaMX
        Prikaži ovu nit
        7 replies 76 proslijeđenih tweetova 1.417 korisnika označava da im se sviđa
        Prikaži ovu nit
      26. mcc‏ @mcclure111 18. stu 2019.
        • Prijavi Tweet

        Looking at the launch lineup, I see no exclusives. I see nothing specifically designed for Stadia (to take advantage of cloud possibilities). I see nothing that's hot in streaming RN (to take advantage of YouTube). I do see two fighting games and two rhythm games (latency hell!)

        10 replies 36 proslijeđenih tweetova 1.142 korisnika označavaju da im se sviđa
        Prikaži ovu nit
      27. mcc‏ @mcclure111 18. stu 2019.
        • Prijavi Tweet

        Maybe this is a tech demo that one day they'll find a way to pivot into a serious product. But I think this fails for the same reason the Sunblade fails. Not because the tech was bad. But because Google doesn't know what the tech is for. Bad institutional thinking is hard to fix.

        5 replies 56 proslijeđenih tweetova 1.202 korisnika označavaju da im se sviđa
        Prikaži ovu nit
      28. mcc‏ @mcclure111 18. stu 2019.
        • Prijavi Tweet

        For Stadia to be "scary" to me as a game developer— "scary" meaning "I expect I'll be locked into a disadvantageous contract just to make cheap indie games, because it ate the market while no one was paying attention"— Google will have to fundamentally change the way they design.

        5 replies 30 proslijeđenih tweetova 910 korisnika označava da im se sviđa
        Prikaži ovu nit
      29. mcc‏ @mcclure111 18. stu 2019.
        • Prijavi Tweet

        mcc je proslijedio/a tweet korisnika/cehell's joker

        Hm, OK. So this looks like something I'd play if it was on the PS4. I don't see any Stadia features tho. Previous game by this developer was a Unreal game & probably so is this, so it probably *could* run on the PS4 if $GOOG wasn't paying for exclusivity.https://twitter.com/thecyborganizer/status/1196572951220539395 …

        mcc je dodan/na,

        hell's joker @thecyborganizer
        Odgovor korisniku/ci @mcclure111
        technically there is one exclusive - but it's hard to imagine that it is in and of itself drawing anyone to the platform http://www.gyltthegame.com/ 
        14 proslijeđenih tweetova 614 korisnika označava da im se sviđa
        Prikaži ovu nit
      30. mcc‏ @mcclure111 18. stu 2019.
        • Prijavi Tweet

        I'm making VR games, for a living, right now. That's another tech that might turn out to be a white elephant nobody wants. The approach I'm taking, with my current game and the one I want to make after it, is *don't make a game for VR unless that game could ONLY exist in VR*.

        18 replies 48 proslijeđenih tweetova 1.363 korisnika označavaju da im se sviđa
        Prikaži ovu nit
      31. mcc‏ @mcclure111 18. stu 2019.
        • Prijavi Tweet

        You want people to use a thing? *Show them why they need it!* Show them what they can do with your technology that they *can't* do without it.

        39 replies 139 proslijeđenih tweetova 1.521 korisnik označava da mu se sviđa
        Prikaži ovu nit
      32. Još 1 odgovor

    Čini se da učitavanje traje već neko vrijeme.

    Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.

      Sponzorirani tweet

      false

      • © 2020 Twitter
      • O Twitteru
      • Centar za pomoć
      • Uvjeti
      • Pravila o privatnosti
      • Imprint
      • Kolačići
      • Informacije o oglasima