For every research paper that begins with "first, generate a unique texture parameterization", I point to the horrible agony of game developers trying to create reasonable texture parameterizations:
twitter.com/ssylvan/status
miciwan.com/SIGGRAPH2013/L
gamasutra.com/view/feature/1
etc. :)
Quote Tweet
New blog post! Fixing texture seams with linear least squares: sebastiansylvan.com/post/LeastSqua
2
21
88




