i like the idea of making a 'toy' instead of a 'game' or 'app' because it sets a high standard of, like, this thing should be fun to interact with on a very basic mechanical level, even when there's no bigger story or incentive structure
Replying to @rsnous
@supercgeek and I were talking about things like Follies (https://en.wikipedia.org/wiki/Folly ) as minimum viable demos
3:37 PM - 5 May 2020
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