I wonder if it would be even better to have multiple concrete examples that the learner then generalizes from themselves, instead of a single concrete example like (2) or a single abstract example like (1)https://twitter.com/rtfeldman/status/1241174243196448769 …
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Am wondering if this fits into my personal theory of "salience alignment" in edu, and if salience cannot be taught, but discovered. Even further, can this principle can be made interactive in something similar to
@michael_nielsen's discovery fiction?https://mobile.twitter.com/maxkriegers/status/1232525707890380800 …
Thanks. Twitter will use this to make your timeline better. UndoUndo
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the abstract academic style frontloads aboutness at the cost of story. this form needs to exist, but it's butterflies on pins, clinical for a first exposure. my ideal learning experience is liminal, a series of nudges where aboutness evolves from the confluence of retraced steps
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i want to see more tools for producing academic content in this vein... running with 'run your research' into almost but not quite gamification
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