Is there a subfield of software design that focuses on tools that are also games? Think Minecraft, which accidentally became the most popular voxel editor.
Could we do this for other editors? Make them into fun games instead of sterile and boring UIs?
@prathyvsh @elzr
Following up on this thread, I really liked this video https://youtu.be/w1_zmx-wU0U . It makes a distinction between bounded "puzzles" and open ended "problems", with plenty of examples to boot centering around @zachtronics games.
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