Solving (toy) puzzles is all about playing with the space of possibilities. Their designers build in affordances to backtrack and traverse. I can place my jigsaw segments anywhere/flip my rubik's cube aimlessly. What media support this when we're working with real world puzzles?
-
-
Replying to @maxkriegers
Structural code editors (Lamdu, Hazel). They are great but plain text editors with advanced structural features offer some of the same benefits while being way more flexible. So supporting both free and structured manipulation could be the best approach.
1 reply 0 retweets 2 likes
Replying to @mimblewabe
Agreed! There's a bimodality of structural correctness and fuzzily sketching an idea. Hazel's typed holes address this problem a bit, and assumes the best intentions out of the programmer
8:37 AM - 7 Oct 2019
0 replies
0 retweets
1 like
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.