super excited about @ntjunius's recent work. big idea: if the player of a game is like an actor in a play, then maybe we should let them control e.g. emotional inflection & physical gesture when they "read their lines" (both literally & metaphorically) http://www.nickjunius.com/wp-content/uploads/2019/07/Towards_Expressive_Input_for_Character_Dialogue_in_Digital_Games.pdf …
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turns out it's actually kind of a logical extension to go from the kind of free-text input you see in parser interactive fiction to something more like a crafting interface for speech acts. some of our preliminary work in that direction should be coming out later this year
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see also
@chrisamaphone's work on "player intent languages", casting game user interfaces in terms of programming language theory so that we can apply PL approaches to the development of richer input methods https://arxiv.org/pdf/1703.05410.pdf …Prikaži ovu nit
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