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Prikvačeni tweet
a reminder: if inexperienced creators are using your tool to churn out loads of half-baked garbage, your tool is a phenomenal success
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Max Kreminski proslijedio/la je Tweet
revisited a favorite paper today:
@rndmcnlly on “computational caricatures”, or computational design research prototypes that deliberately oversimplify the processes they model as a way to make arguments about which bits of those processes are interesting https://www.adamsmith.as/papers/caricatures.pdf …pic.twitter.com/3iGCaR4Z2r
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Max Kreminski proslijedio/la je Tweet
I'll be holding
#InvisibleNetworks again this February 1st through 29th. prompts for the invention of bizarre social networks—make them with words or art! Also several prompts were created by MALICIOUS AI (talk-to-transformer). website soonHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
and here’s the script I wrote to do the reformatting. it uses regexps to parse an incredibly specific subset of LaTeX & BibTeX, contains a bunch of hard-coded knowledge about how I personally format papers, & is generally a crime against computer sciencehttps://github.com/mkremins/blogify …
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“Felt: A Simple Story Sifter” https://mkremins.github.io/publications/Felt_SimpleStorySifter … “Generators that Read” https://mkremins.github.io/publications/GeneratorsThatRead …
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might as well also post the rest… “Cozy Mystery Construction Kit: Prototyping Toward an AI-Assisted Collaborative Storytelling Mystery Game” https://mkremins.github.io/publications/CozyMysteryConstructionKit … “Evaluating AI-Based Games Through Retellings” https://mkremins.github.io/publications/EvaluatingViaRetellings …
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trying something new: automatically reformatting my papers as mobile-friendly web pages, for improved readability. only doing a few to start with, but pretty happy with the results so far! here’s “Generative Games as Storytelling Partners” https://mkremins.github.io/publications/GenerativeGames_StorytellingPartners …pic.twitter.com/e1l71A5dZk
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Max Kreminski proslijedio/la je Tweet
if you are into procedurally generated stories, the latest Dwarf Fortress release does some very cool things narrating what the simulator has generated. https://www.bay12games.com/dwarves/ if you want your own copy; https://www.reddit.com/r/dwarffortress/ … if you want to read others' wild tales
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Max Kreminski proslijedio/la je Tweet
a sad upshot of the personal computer has been the death of illustration departments in research institutions—consider these beauties by a BBN illustratorhttps://twitter.com/xfoml/status/1198323472373624833?s=20 …
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imagine how much more comprehensible academic papers would be if literacy in visual communication was as universal as literacy in writing idk why we treat diagrams & illustrations as subordinate to the written parts of papers when they’re often more important for comprehension
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today
@meldckn & I sketched out some tools to help players investigate the history of a complex simulated storyworldpic.twitter.com/gbfqQfuMJm
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Max Kreminski proslijedio/la je Tweet
Love that
@maxkreminski suddenly appeared in my YouTube subscription feed. It feels like 20 years now that I’ve been dreaming of games with truly open-ended narratives, and it’s heartening that people like Max are actually building that dream.https://youtube.com/watch?v=-aXrLvdrnao …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
reminder: this strike is still ongoing! today
@UCSC sent me a "summons to discuss possible rules violations" over my participation presumably this is one of the "new programs to support graduate students" just announced by our chancellor@cynthialarive?https://twitter.com/maxkreminski/status/1207346202238283777 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Max Kreminski proslijedio/la je Tweet
Machine understandable prose crafting with slottable, nesting, part-of-speech-tagged phrase blocks! As input to a storyworld simulation! (in Diarytown mostly)https://twitter.com/maxkreminski/status/1221518233133436928 …
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see also
@chrisamaphone's work on "player intent languages", casting game user interfaces in terms of programming language theory so that we can apply PL approaches to the development of richer input methods https://arxiv.org/pdf/1703.05410.pdf …Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
turns out it's actually kind of a logical extension to go from the kind of free-text input you see in parser interactive fiction to something more like a crafting interface for speech acts. some of our preliminary work in that direction should be coming out later this year
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many of the projects I'm most excited about lately are trying to develop more expressive input methods so that users can communicate their intent to the machine more clearly. this is one of the biggest recurring themes in my ongoing collaboration with
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super excited about
@ntjunius's recent work. big idea: if the player of a game is like an actor in a play, then maybe we should let them control e.g. emotional inflection & physical gesture when they "read their lines" (both literally & metaphorically) http://www.nickjunius.com/wp-content/uploads/2019/07/Towards_Expressive_Input_for_Character_Dialogue_in_Digital_Games.pdf …Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Max Kreminski proslijedio/la je Tweet
Would you like to change the way we relate to technology? TRU LUV is hiring a game AI programmer and a data scientist in Toronto. Relocation possible. Please come work with me!
http://truluv.ai/careers
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inordinately delighted to have finally made it to the front page of this websitehttps://twitter.com/mm_jj_nn/status/1220809246247395329 …
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Max Kreminski proslijedio/la je Tweet
juuust before you die you get a glimpse of the universe's scene hierarchy and learn that your true name was "cylinder.0019181281"
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