might be in the minority but I have 0 problem with the 5% spell variance. Gotta pick battles, that is NEVER going to matter over the course of a fight, if anything i agree that philosophically rng bad/skill good thing but this just isnt important enough to widely complain about
-
-
This Tweet is unavailable.
-
Replying to @VoltreySR
There is absolutely no way over the course of a 10 minute fight that a pull would end up one way or the other because of this change.
4 replies 1 retweet 26 likes -
Maybe not a pull, but a competitively timed dungeon at the highest level; you of all people know they come down to the wire, and 1% either way due to random damage differences is going to matter at least once. That's the issue. It never should.
1 reply 0 retweets 0 likes
Never over the course of a 10+ minute dungeon would this ever matter. Is crit bad too then? Some variance is fine this will literally never matter
7:00 PM - 22 Jul 2020
1 reply
0 retweets
7 likes
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.