It really is mind-boggling to me. I can't imagine playing at the cutting edge with this type of blatant disregard for class design/balance. I genuinely hope there is something being done to remedy this, but I'm wouldn't recommend getting any hopes up.
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Several DPS talents (Drain soul for lock, Animal companion for BM) were literally DPS losses over NO talent for over a year until very recently. If they can't even remotely balance basic number talents, they have no hope at balancing utility/defensive/mechanical rows.
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IMO better talent design would be removing all talents that are taken 99% of the time and making them baseline to each spec and revamping the talent system to to either grant new abilities or change current abilities but with no change in character throughput.
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So no more passive talents what buff X or Y damage but instead actually change the way you play your character in both PVE/PVP. Removing the pvp talent system (except pvp trinket choice) and making many of those talents baseline after appropriate tuning.
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Not even just buffing. Just playing around with what is in what row. Whatever you do to Rising Mist it will never be fully viable on a row with Focused Thunder and Upwelling (Short of just buffing it to being silly OP) Partially because of how well Rising Mist plays WITH FT
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Thiiiis. I was excited to see Rising Mist, and it couldn’t eveb compete in Uldir. I knew from that point on that I’d never select it the entire expansion.
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can also look at specs like shadow where-by removing a hidden passive or 'bug' that has a blue post for why it was implemented completely kills a talent row next tier and makes the builds even more cookie cutter
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