Matthewせいじ

@matthewseiji

Matthew Seiji Burns is a writer, composer, director, and maker of game-like things. Creator of Eliza, a visual novel.

Seattle, WA
Vrijeme pridruživanja: srpanj 2009.

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  1. Prikvačeni tweet
    10. lis 2019.

    What happens when a technology giant decides to go all-in on the ”market” for mental health? That’s one of the premises behind the story in the visual novel Eliza. For PC, Mac, and Linux: And out today on Nintendo Switch:

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  2. prije 21 sat

    By popular request, you can now purchase Eliza and its soundtrack together.

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  3. Of course he would totally overthink it and second guess himself the whole time. Is it just peanut butter or is it some kind of subtle satay sauce?? Is it plain grape jelly or like a tricky plum compote with honey and cloves...???

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  4. If I worked in the Bon Appétit test kitchen I would give Chris Morocco the task of recreating a whitebread peanut butter and jelly sandwich just so he could get an easy A and feel good about himself

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  5. 2. velj

    If I were a guard in a video game I would simply advise the player to stay out of trouble

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  6. 1. velj
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  7. proslijedio/la je Tweet
    31. sij

    when you want to be alone in the desert but you don’t mind if your ex hangs out quietly nearby

    Riker looking sad and pensive on a rock in a colorful, sunsetty desert setting with Deanna Troi nearby
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  8. 30. sij

    WRITER FEEDBACK: This line here seems hard to believe ME, WRITER: Adds “It’s hard to believe, but...” to the beginning of the line

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  9. proslijedio/la je Tweet

    AND spoke with about how the visual novel format served the themes of 'Eliza'

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  10. 29. sij

    I hope the sequel to Control is called Controls

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  11. proslijedio/la je Tweet
    27. sij
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  12. proslijedio/la je Tweet
    27. sij

    This is a great write-up about Eliza by the game's author (Matthew) for anyone interested in learning more about the project, including the connection between Eliza and the real-life ELIZA computer program.

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  13. 27. sij

    I spoke to Gamasutra about Eliza for its IGF nominations. This is the most I’ve laid out about the game’s inspirations and design philosophy yet, so please have a look if you’re interested.

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  14. 26. sij
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  15. 26. sij

    I expect folks are working on their GDC talks now so I’d like to suggest talk titles that take the from of, You’re Terrible at This, Why Are You Even Here, or, I Hate Your Shitty Game Idea and Also You, or, Hey Dipshit, Never Do These 25 Things, can be avoided with no impact lost

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  16. 25. sij

    The biggest difference between movies and games isn’t interactivity, it’s that game characters always know the theme song to their own game

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  17. proslijedio/la je Tweet
    10. lis 2019.

    What happens when a technology giant decides to go all-in on the ”market” for mental health? That’s one of the premises behind the story in the visual novel Eliza. For PC, Mac, and Linux: And out today on Nintendo Switch:

    Poništi
  18. 22. sij

    We get so many calls from Scam Likely at the office that we’ve invented a whole character and voice for him

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  19. 22. sij

    Why YES, I HAVE BEEN writing in SCREENPLAY FORMAT for the first time in SEVERAL YEARS. How did you GUESS THIS

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  20. 22. sij

    Arpeggiators can have little a syncing with DAW

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  21. 21. sij

    If you enjoy the feeling of writing a book and being told “seems fine but I don’t read books” or “I don’t think books should exist” try writing a visual novel

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