Look at Zen's super stretchy leg and eject-o-foot from: https://www.youtube.com/watch?v=7t0hLZd_8Z4 …pic.twitter.com/6TVZo3xiE8
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Replying to @marmalade_tim
Hi, I have a question, how did you make a skeleton work with a controller and camera rig?
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Replying to @ktp4life
That was
@mattheweboehm's talk, so address questions to him ;)1 reply 0 retweets 0 likes -
Replying to @marmalade_tim @mattheweboehm
oh cool thanks, sorry. Hi Matt, what is the best way to do arms being attached to controllers, skeleton or use joints in Unity?
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Replying to @ktp4life @marmalade_tim
Sadly, I don't have experience with Unity. Guessing, I'd use skel with data from anim in Maya. Unity joints for physics or simpler props
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Replying to @mattheweboehm @marmalade_tim
Thanks for confirming my thought process in this. I'll make a rigged object, have joints that affect the vertexes & move controllers around
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haha, well glad I could at least be a sounding board. Wish I had more concrete answers but you seem to be on top of things.
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