Look at Zen's super stretchy leg and eject-o-foot from: https://www.youtube.com/watch?v=7t0hLZd_8Z4 …pic.twitter.com/6TVZo3xiE8
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AHH, that makes sense, sorry it's okay. I had issues. I had a rigged mesh and tried to attach controllers to the end but physics didn't work
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Physics and first person animation in Overwatch are entirely separated, aren't they?
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Thanks for confirming my thought process in this. I'll make a rigged object, have joints that affect the vertexes & move controllers around
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haha, well glad I could at least be a sounding board. Wish I had more concrete answers but you seem to be on top of things.
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