I can get an object in Maya in translate based on the axis of another Live Object. Is there a similar thing for rotation? Can't find it.
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Replying to @mattheweboehm
@mattheweboehm sort of.. you can set the custom axis orientation1 reply 0 retweets 0 likes -
Replying to @riggingdojo
@riggingdojo@mattheweboehm You mean the rotation of one object drives another, regardless of position? Wouldn't that be a set driven key?1 reply 0 retweets 0 likes -
Replying to @Simonunger
@Simonunger@riggingdojo I'd like to rotate a hand based on the object its holding without changing my current constraints.1 reply 0 retweets 0 likes -
Replying to @mattheweboehm
@Simonunger@riggingdojo I often use this with translate so that I can easily get a magazine into a gun during reload. Not sure about rotate1 reply 0 retweets 0 likes -
Replying to @mattheweboehm
@mattheweboehm@riggingdojo have you turned the object into the arm's IK handle? or still want to animate FK?2 replies 0 retweets 0 likes -
Replying to @Simonunger
@Simonunger@riggingdojo Max had this great built in ability in its reference coordinate system called "Pick." I used it often.1 reply 0 retweets 0 likes -
Replying to @mattheweboehm
@mattheweboehm@riggingdojo We don't speak of Max any more. Didn't you get the memo?2 replies 0 retweets 0 likes
@Simonunger @riggingdojo Yes, the more I speak fondly of Max the more @71shawnr laughs at me.
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