No matter what I do, new keys on Maya's Z rotation are off by 360. Euler filter doesn't even fix it anymore. I have to manually do +/- =360
@Stitched Got a fix replacing my SetKey hotkey with this: performSetKeyframeArgList 1 {"0", "animationList"};
filterCurve -f euler;
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@Stitched So its just doing the Euler filter but its workingThanks. Twitter will use this to make your timeline better. UndoUndo
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