There has to be an easy way to rotate an entire referenced rig with out first having to rotate the COG and then realign feet IK right?
-
-
Replying to @mattheweboehm
@mattheweboehm In Maya I mean. There was a very simple way to do this with CAT in Max.1 reply 0 retweets 0 likes -
Replying to @mattheweboehm
@mattheweboehm Parent it to a null and rotate that?2 replies 0 retweets 0 likes
Replying to @Simonunger
@Simonunger Yeah I've decided to go that route. Thanks
11:39 AM - 12 Mar 2014
0 replies
0 retweets
0 likes
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.