There has to be an easy way to rotate an entire referenced rig with out first having to rotate the COG and then realign feet IK right?
@mattheweboehm In Maya I mean. There was a very simple way to do this with CAT in Max.
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@mattheweboehm Parent it to a null and rotate that? -
@Simonunger Yeah I've decided to go that route. Thanks
End of conversation
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