You haven't truly lived until you animate jump lands across multiple weaponsets and speeds in both 1st and 3rd person, in and out of stealth
@lightbombmike @Simonunger @AnimationMerc @bclark_cgchar Keying on&off constraints can have unfortunate affects on animations down the line.
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@mattheweboehm@lightbombmike@Simonunger@AnimationMerc Yes managing ripple effects and not breaking downstream anims is spooky.Thanks. Twitter will use this to make your timeline better. UndoUndo
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