You haven't truly lived until you animate jump lands across multiple weaponsets and speeds in both 1st and 3rd person, in and out of stealth
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Replying to @AnimationMerc
@AnimationMerc@lightbombmike@bclark_cgchar Wait, you're animating all associated moves on one timeline and exporting frame ranges?1 reply 0 retweets 1 like -
Replying to @Simonunger
@Simonunger@AnimationMerc@bclark_cgchar if we so choose we can. On certain connected anim suites, I prefer to work that way.2 replies 0 retweets 0 likes
Replying to @lightbombmike
@lightbombmike @Simonunger @AnimationMerc @bclark_cgchar We do that for 1st p anims too. I was lamenting it just today.
6:40 PM - 25 Sep 2013
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