Prototypes for Starlink: Battle for Atlas had semi modelled and textured landscapes. just to give an impression. Total placeholder I heard so much critique of our "art direction" I had to put a grid on all our "non-artdirected" stuff so people wouldn't think it meant anythinghttps://twitter.com/nicolehe/status/1338913614464503811 …
Replying to @danjohncox
Nice solution. I’m usually worried about being judged based on the quality of prototype animation. Sometimes you leave it in stepped if it doesn’t break playability. Otherwise I’m always saying “ this is temp, it’ll be better than this, I’m better than this, I swear!”
11:42 AM - 15 Dec 2020
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