I made three tremendously basic baby steps in Maya Python scripting this week in order to ease my workflow. Now I'll forget everything I did lest I go down the dark path of tech art.
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Replying to @pride_cobra
One to create a locator at my selection (set to a hotkey), another creates a tear off panel that views through a specific camera with certain settings, and finally one to cycle visibility of a list of meshes.
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Replying to @mattheweboehm
I'm curious about the camera script, can you be more specific?
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Replying to @zethicus
That one is the messiest. Its a bit of a hack job. It’s one I had on an old project that I liked. It finds a camera associated with your selection’s namespace and creates a new panel window from its view. I have it set to a specific size and to only show meshes and image planes.
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Replying to @mattheweboehm
That's super cool, sounds really useful. Does it isolate only the meshes that are associated to the namespace?
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No unfortunately. It just sets polyMeshss to viewable in the panel.
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