I made three tremendously basic baby steps in Maya Python scripting this week in order to ease my workflow. Now I'll forget everything I did lest I go down the dark path of tech art.
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Replying to @pride_cobra
One to create a locator at my selection (set to a hotkey), another creates a tear off panel that views through a specific camera with certain settings, and finally one to cycle visibility of a list of meshes.
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Replying to @mattheweboehm
In 2020, we added a rivet command to do that for you too. :). Great minds.... (It's under the constraint menu)
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Replying to @Anim8der @mattheweboehm
Over 60 animation features Tim. Some of them had to be good. :P
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Replying to @tjgalda @mattheweboehm
hey, once that anim layers bug is fixed :)
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Replying to @tjgalda @mattheweboehm
(I am very excited for the rivet constraint, I use one I wrote myself for our cloth sim-bake to bones tools and would much rather just use a constraint and cut all that code out)
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Looking forward to diving into 2020 soon!
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