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mattheweboehm's profile
Matt Boehm
Matt Boehm
Matt Boehm
@mattheweboehm

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Matt Boehm

@mattheweboehm

Animator at Blizzard Entertainment. Credits include Overwatch and BioShock Infinite. He/him. Check out Ellen over here: @etcillustration

California, USA
vimeo.com/277567303
Joined October 2011

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    Matt Boehm‏ @mattheweboehm 19 Aug 2019

    I do genuinely enjoy reading comments on animation like this just to see what the takes are vs the actual answer: I wanted to do something fun but only had 45 frames to do it. Yes it doesn’t make sensehttps://www.reddit.com/r/Overwatch/comments/cs2eh4/mccree_uses_a_speedloader_in_his_reload_animation/ …

    12:00 AM - 19 Aug 2019
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    5 replies 13 retweets 71 likes
      1. Matt Boehm‏ @mattheweboehm 19 Aug 2019

        All the casings falling out are the same as what’s being put back in. I think there’s only one frame between the final one falling off screen and reappearing in the loader. The polys of the bullet tips are just hidden at the start.

        4 replies 0 retweets 15 likes
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      1. Casey Hambrick‏ @Linkmister 19 Aug 2019
        Replying to @mattheweboehm

        45 frames? God that's like no time at all. You did an awesome job nailing this with so little time to work with.

        0 replies 0 retweets 4 likes
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      1. New conversation
      2. It's 'Rito now please‏ @Burrito_Tim 20 Aug 2019
        Replying to @mattheweboehm @LifeatBlizzard

        Are these animations authored at 30 or 60fps? Does it hurt when the gameplay folk decide an action needs to be faster/slower and adjust the animation's playback rate to fit?

        1 reply 0 retweets 0 likes
      3. Matt Boehm‏ @mattheweboehm 20 Aug 2019
        Replying to @Burrito_Tim @LifeatBlizzard

        30 unless an action needs more fidelity. Sometimes the game doesn't inerpolate between keys the way we want. It does hurt sometimes to see anim play rate change but that's game animation for you. Gameplay first! Some major changes we will do new anims for. Like Mercy's longer rez

        0 replies 0 retweets 2 likes
      4. End of conversation
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      2. "Maezriel"‏ @MaezrielGG 20 Aug 2019
        Replying to @mattheweboehm

        It's a fantastic animation and I always love to see little touches like this. Especially since a game like OW is so busy that players know something like this was done through love not necessity.

        1 reply 0 retweets 1 like
      3. Matt Boehm‏ @mattheweboehm 20 Aug 2019
        Replying to @MaezrielGG

        Thanks! Game play comes first and then we try to capture the personality of the hero in the time we're given. It makes for a fun challenge.

        0 replies 0 retweets 1 like
      4. End of conversation
      1. Taylor Kaercher‏ @TaylorKaercher 20 Aug 2019
        Replying to @mattheweboehm @LifeatBlizzard

        Too often do we take this type of hard work for granted.

        0 replies 0 retweets 2 likes
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