All the casings falling out are the same as what’s being put back in. I think there’s only one frame between the final one falling off screen and reappearing in the loader. The polys of the bullet tips are just hidden at the start.
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45 frames? God that's like no time at all. You did an awesome job nailing this with so little time to work with.
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Are these animations authored at 30 or 60fps? Does it hurt when the gameplay folk decide an action needs to be faster/slower and adjust the animation's playback rate to fit?
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30 unless an action needs more fidelity. Sometimes the game doesn't inerpolate between keys the way we want. It does hurt sometimes to see anim play rate change but that's game animation for you. Gameplay first! Some major changes we will do new anims for. Like Mercy's longer rez
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It's a fantastic animation and I always love to see little touches like this. Especially since a game like OW is so busy that players know something like this was done through love not necessity.
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Thanks! Game play comes first and then we try to capture the personality of the hero in the time we're given. It makes for a fun challenge.
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Too often do we take this type of hard work for granted.
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