Excited to be back living that BlizzLife but I want to give a shout out to @oshimagun for being an awesome lead at Ubisoft. Can’t wait to see how the project there turns out.
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:) No problem, I would be interested to hear if you end up thinking about or changing workflow in Maya because of your time in Mobu.
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I am interested in those reflections as well. It can help inform how I lean students into Mobu training from the annals of Maya foundations.
End of conversation
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