There was some discussion at work about Spider-Man’s great use of parallax shaders for building windows. A technique that was used to great effect by the team on BioShock Infinite as well. Also good examples from SR3: https://simonschreibt.de/gat/windows-ac-row-ininite/ …
-
-
Replying to @mattheweboehm
whoah!! I never even noticed that was a shader thing! Entirely thought it was a lil window :oo
1 reply 0 retweets 1 like
Replying to @Jordanimating
It’s all a lie. The whole world is a lie!
11:46 AM - 28 Sep 2018
0 replies
0 retweets
2 likes
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.