Switching back and forth from Maya to an Unreal Blueprint confuses me when I try to manipulate the viewport. I imagine there’s an easy way to set one to match the other but I’m tweeting about it instead.
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Replying to @michaelCuevas27 @mattheweboehm
That worked for me, Unreal is pretty good about customization.
1 reply 0 retweets 1 like
Replying to @DrFlapjack_ @michaelCuevas27
Ha thanks! Ill do that.
12:44 PM - 26 Aug 2018
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