I would probably capture the actor sitting to try to stabilize the moves and help with framing. I think done right though, there’s potential there for games that are pushing for realism. Check this out from Siggraph: https://vimeo.com/282995196
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Replying to @danlowlows
Oh thanks Dan. That’s a good use for it. Something outside your average first person shooter.
8:32 PM - 24 Aug 2018
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