Mocap works for complex 1p interactions. For any other gameplay, it'll be way more expensive and way more slow.
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That pretty much covers what I was going to say. We'd use it for high physical, coordinated actions with multiple contacts (like melee takedowns in Battlefield.) The fact that these actions also have a 3p component (for multiplayer) is worth mentioning why we'd start w mocap.
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Sorry about that lol! Having all the time in the world to hand key some stuff like that would be dope!!
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Working with a couple of talented martial artists and a stunt coordinator, you can pick up 100’s of complex combos covering every possible directional variant and mirrored actions within a single day of shooting. Working with motion matching systems and warping via tags...Love
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