The UE4.20 Cinematic DOF update got me curious. Downloaded some free assets of the Marketplace to test it out. I call it ParagonNIGHTS. Tried using Super 16 to see if it emulated grain but I suppose that would require a post-processing effect? I have no idea what I'm doing.pic.twitter.com/WdpTTHZwXI
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I find the CineCamera better to control DOF, pretty much like you would with a real camera. Because DOF is just a couple of values to configure, really wanted to flush its control in the doc in detail to hopefully make it simpler to learn:https://docs.unrealengine.com/en-us/Engine/Rendering/PostProcessEffects/DepthOfField …
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Thanks Guillaume! Stop me if this exists, but one thing I'd love to have when working with DOF is a visual representation in the world of the distances etc. Does that exist/could that exist/does that make any sense?
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