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mattheweboehm's profile
Matt Boehm
Matt Boehm
Matt Boehm
@mattheweboehm

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Matt Boehm

@mattheweboehm

Animator at Blizzard Entertainment. Credits include Overwatch and BioShock Infinite. He/him. Check out Ellen over here: @etcillustration

California, USA
vimeo.com/277567303
Joined October 2011

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    1. Matt Boehm‏ @mattheweboehm 23 Jul 2018

      The UE4.20 Cinematic DOF update got me curious. Downloaded some free assets of the Marketplace to test it out. I call it ParagonNIGHTS. Tried using Super 16 to see if it emulated grain but I suppose that would require a post-processing effect? I have no idea what I'm doing.pic.twitter.com/WdpTTHZwXI

      6 replies 0 retweets 27 likes
      Show this thread
    2. David Gibson‏ @PoodleTime 23 Jul 2018
      Replying to @mattheweboehm

      YAAAASS! UE4 is well worth your time. To play with post processing, select your GlobalPostProcessVolume (type that in the world outliner), then in details just tick boxes and move sliders around!pic.twitter.com/HUCs5JbOwu

      1 reply 0 retweets 7 likes
    3. Matt Boehm‏ @mattheweboehm 23 Jul 2018
      Replying to @PoodleTime

      Nice! I’ll have to play with that. Learned somethings in my film camera theory class that I’d love to try out in Unreal. I lost myself in trying to get this image just right.

      1 reply 0 retweets 2 likes
    4. David Gibson‏ @PoodleTime 23 Jul 2018
      Replying to @mattheweboehm

      the amount of restraint it takes me to NOT focus on the art with all the tools in UE4 is insane. Can't wait to show you what I've been up to. :D

      1 reply 0 retweets 5 likes
      Matt Boehm‏ @mattheweboehm 23 Jul 2018
      Replying to @PoodleTime

      Yeah can’t wait see it! Thanks again for the pro tip!

      9:50 PM - 23 Jul 2018
      1 reply 0 retweets 0 likes
        1. New conversation
        2. Guillaume Abadie‏ @GuillaumeAbadie 23 Jul 2018
          Replying to @mattheweboehm @PoodleTime

          I find the CineCamera better to control DOF, pretty much like you would with a real camera. Because DOF is just a couple of values to configure, really wanted to flush its control in the doc in detail to hopefully make it simpler to learn:https://docs.unrealengine.com/en-us/Engine/Rendering/PostProcessEffects/DepthOfField …

          1 reply 0 retweets 2 likes
        3. David Gibson‏ @PoodleTime 23 Jul 2018
          Replying to @GuillaumeAbadie @mattheweboehm

          Thanks Guillaume! Stop me if this exists, but one thing I'd love to have when working with DOF is a visual representation in the world of the distances etc. Does that exist/could that exist/does that make any sense?

          2 replies 0 retweets 2 likes
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