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mattheweboehm's profile
Matt Boehm
Matt Boehm
Matt Boehm
@mattheweboehm

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Matt Boehm

@mattheweboehm

Animator at Blizzard Entertainment. Credits include Overwatch and BioShock Infinite. He/him. Check out Ellen over here: @etcillustration

California, USA
vimeo.com/277567303
Joined October 2011

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    Matt Boehm‏ @mattheweboehm 13 Jun 2018

    My personal opinion is that "realism" is a false idol. No matter how much you wish to ground your game in the real world you'll want to exaggerate action to amp the drama. Especially for gameplay animation. Serve your player.

    8:26 AM - 13 Jun 2018
    • 1 Retweet
    • 54 Likes
    • LOLABREAKHEARTS💔 Leland Purvis feral Kyle Bunk Zak Belica Tim Robertson ɴᴀᴛᴇ ᴡᴀʟᴘᴏʟᴇ Earthfire William Sheen
    5 replies 1 retweet 54 likes
      1. Matt Boehm‏ @mattheweboehm 13 Jun 2018

        That's just me though. Going for "real" is very specific choice that depends on the reaction you want your audience/players to have. I think its slow and clunky and niche. I'm thinking of audiences for some military sims, etc.

        0 replies 0 retweets 4 likes
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      2. George Sutherland Howard‏ @Acr0ssTh3P0nd 13 Jun 2018
        Replying to @mattheweboehm

        Yeah, this is something I've been struggling with a lot. Obviously, exaggeration for drama is paramount. But it's also really cool to see something work in a game the way it does IRL, and if you can get both, why not get both?

        2 replies 0 retweets 2 likes
      3. George Sutherland Howard‏ @Acr0ssTh3P0nd 13 Jun 2018
        Replying to @Acr0ssTh3P0nd @mattheweboehm

        The Witcher 3 had this special attack for Geralt, and it was 100% pulling directly from real-world montante fighting! I mean, this shit is (a) really dope and (b) loops very well!https://www.youtube.com/watch?v=g6MZ-dCpM2E …

        0 replies 0 retweets 1 like
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      2. Jay Hosfelt‏ @HosFross 13 Jun 2018
        Replying to @mattheweboehm

        Realism in games expires very quickly. You can be bleeding edge one minute and an example of limited tech the next. I’m glad good art direction will be the major driving force going forward.

        1 reply 0 retweets 7 likes
      3. Matt Boehm‏ @mattheweboehm 13 Jun 2018
        Replying to @HosFross

        I think its very easy to get caught up in exciting new tech and lose sight of what were bringing to the player with it.

        1 reply 0 retweets 1 like
      4. Show replies
      1. Stuart Owen‏ @animstu 13 Jun 2018
        Replying to @mattheweboehm

        Shooting for 'believable' rather than 'realistic' makes far more sense

        0 replies 0 retweets 1 like
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      1. Leland Purvis‏ @LelandPurvis 14 Jun 2018
        Replying to @mattheweboehm

        I think this is true for lots of arts. It needs to be inflected for effect, like a lens. If a face is as ‘real’ as a doorjamb, there’s an emotional flattening which serves no one.

        0 replies 0 retweets 1 like
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