@neos_vr will have this eventually. I view it as a browser already with development in world, and avatars are more advanced than vrchat already. Just need the screens, which is on the list.
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I'll have to take another look when that happens! Can you import the content you make in NeosVR back to traditional Unity editor?
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"multi-monitor displays" and I to interpret this as you want to be in multiple virtual worlds simultaneously? Such functionality should definitely be possible, but just checking.
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For now I just want to hit a baseline of floating screens + custom avatars + custom worlds. From there we could improve the design from within, sorta like bringing our computers into any VR world. It feels close to being real with programs like ovrdrop.https://store.steampowered.com/app/586210/OVRdrop/ …
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Oculus Home & SteamVR Home are nearly there - https://www.youtube.com/watch?v=HDfd3syLpCA … And the current Oculus VR Dash is very powerful. Lets you switch not only between running VR apps, but also bring up non-VR apps to use right in your HMD. It's like a VR/non-VR task bar.
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Also gotta point out that non-VR apps work best on non-VR traditional monitors. (For compatibility & performance reasons.) The best we can hope for is virtual screens to catch up to the productivity of using real aux monitors. Desktop viewing is a good feature but not end game.
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My dream 3D platform is similar to the Oculus VR Dash, but instead of a 3rd party baselevel interface, I want one provided by the OS itself. Not a bloated virtual home app like Windows MR Home, but a streamlined interface. 3rd party solutions seem more like shells.
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