Please inform: how to make a game "accessible" but not "shallow". Or - what kind of knowledge/skills are "ok" to be considered for an accessible game
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Teaching mechanics is necessary, but finding tactics is kind of fun. I think that once a game gets big enough and the range of skills is wide enough, you do need to start teaching tactics (esp if the community isn't). E.g. you need to learn canceling in Street Fighter to compete
Merci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
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I think Moon Fields sits in a place where most can still functionally play without much explanation(if you just have people picking chars and fighting & dont mention the loadouts)
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If the load outs are out up front too soon or the ability to customize them people stop focussing on the playing and start worrying about the wrong choices they might be making.
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